Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected TV Hit

The Fallout TV show is back to Prime Video, and it's fair to say that fans were delightfully shocked by the quality of its initial run. By illustrating the retro-futuristic, post-apocalyptic United States through the perspectives of three separate characters, it managed to capture various facets of the gamer's experience.

There was vault-dweller Lucy, striving to uphold her morals and learning that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts doubting his cult's authority and unleashes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a breakout character who has long since lost any moral compass out in the contaminated badlands.

Setting the Stage for Season Two

The debut season's ending unveiled crucial details about those responsible for the global annihilation that trapped a population in underground vaults for centuries. It also left several enigmas unanswered for the next installment – and, now, anticipations are much greater.

“We’ll take ‘not terrible’ – let’s get that on a poster,” says one of the series creators.

“Starting the initial season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We’re over the moon with the feedback to the show, so now people are arriving with more excitement and different expectations.”

A New Vegas Vibe for Season Two

The second season is located in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the series, despite the fact that it was somewhat buggy at launch.

“It has a arid atmosphere, a Southwestern essence, that’s so essential to that game,” explains the co-creator. “That dusty, blasted-out Route 66 vibe of the game is so much fun to bring into the show.”

In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators indicate that it acknowledges the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is praised for its tangible quality – its makers prioritized authentic items and sets were constructed, echoing the improvised nature of the outposts in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a blue screen,” comments co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a interactive medium, is to appear as if it’s authentic.”

Indeed, almost every element you see on-screen is practical, including the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are portrayed by animatronics, and were apparently rather intimidating up close.

A Labor of Love

The Fallout series resonates because it is developed by talented film-makers who are also passionate gamers, alongside the game developers behind the video games. This mutual respect for the universe is evident in the final product.

The new batch of episodes is debuting on a weekly basis rather than as a all-at-once release, offering a different experience from the first season. This approach will allow for a altered weekly discussion, a dynamic the showrunners themselves are looking forward to engage with.

“It's richer, it’s larger in scale, it’s funnier, it has a lot of surprises,” says Howard. “I am excited to seeing what people think.”

Amber Kelley
Amber Kelley

A seasoned travel writer with over a decade of experience exploring luxury destinations worldwide.